Warning Forever | |
---|---|
screenshot | |
Developers |
Hikoza T Ohkubo (Hikware) |
Released |
2004 |
Genre |
shmup, vertical shooter |
Modes |
Single Player |
Platforms |
Windows |
Input |
Keyboard |
Website |
Warning Forever is a procedurally generated shoot-em-up.
Gameplay
The player controls a small ship with straight shot, and a slightly less powerful aim-able shot. The player is met with stream of generated bosses. New bosses are generated to defend spots that the player destroyed faster and have more of the kind of weapons that killed the player. The evolving bosses cause the player to have to adapt new strategies instead of having a method that can always be used to kill a certain boss. Instead of having any kind of health or lives, the player has a time limit that constantly counts down that is extended by defeating bosses, but depleted faster by dying.