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Super Meat Boy
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Developers

  • Edmund McMillen (art & design)
  • Tommy Refenes (programming & design)
  • Danny B (music) (XBLA and Steam ONLY)
  • Jordan Fehr (sound)
  • Ridiculon (music) (Every console except XBLA and Steam ONLY)
  • Scattle (music) (Every console except XBLA and Steam ONLY)
  • Laura Shigihara (music) (music) (Every console except XBLA and Steam ONLY)

Released

  • XBLA: October 20, 2010
  • PC (Steam): November 30, 2010
  • WiiWare: Cancelled
  • Mac: November 20, 2011
  • PS4 and PSVita: October 6, 2015
  • Wii U: May 12, 2016
  • Nintendo Switch: January 11, 2018

Genre

Platformer

Modes

Single Player, Racemode (PC and Switch ONLY)

Platforms

XBLA, PC, Mac, Linux PS4 PSVita Wii U Nintendo Switch

Input

Website

http://supermeatboy.com


Gameplay[]

There are 15 unlockable characters per version, of which 4 are exclusive per version, all of which are from other indie games:

speculation

Trivia[]

  • Only the PC version will have a level editor, due to legal, time and money issues on consoles.
  • The Xbox version has "Teh Internets" as an extra world
  • One of the main reasons to make Super Meat Boy instead of any other project was that the original Meat Boy was by far the most popular game by Edmund on Newgrounds.
  • Inspirations include: Mortal Kombat, Super Mario World, Street Fighter 2 (arcade, oh yes), and even Ren and Stimpy[4]

See Also[]

References[]

External links[]

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