tails, beefiest is first

Rule 1: Switching an opponents mg into a random unit - 2 points

Rule 2: All units must make all plans on turn 1 - no adjusting thereafter. - 5 points

Rule 3: Set game mode to extermination - 4 points

Rule: All units must move their full speed each turn and may not turn back towards their ending position on the previous turn.

beefiest 9 blindsight 10

Rule 4: No ducking for even rounds - 1 point (remove them if rule 2 is in effect)

Rule 5: Choose a unit type. Switch one of your mg and one of your opponents mg to that unit type. -3 points


beefiest rule 1 7left

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