Miegakure is a puzzle platform indie video game in 4 dimensions. It tries to explore the fourth dimension in the same way that a two dimensional being would explore the third.
Miegakure | |
---|---|
Miegakure | |
Developers |
Marc ten Bosch |
Released |
(TBA) |
Genre |
puzzle |
Modes |
unknown |
Platforms |
Windows? |
Input |
|
Website |
The idea is to get the game on consoles [1]
Gameplay[]
thumb|300px|right The game is based in three-dimensional space. With the touch of a button, the player can transform one of the dimensions into another from the fourth dimension. This allows a player to go 'through' walls, look into them, and do various other things that would be impossible in three-dimensional space.
Trivia[]
The game is inspired by Edwin Abbot Abbot's book, Flatland. It was also entered into the Experimental Gameplay Workshop