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Design Tour - World Of Goo
January 13, 2009
david rosen, world of goo, 2d boy, game design, graphics, levels, progression
I am making a series of videos deconstructing the game design aspects of other games, starting with World of Goo. On the Wolfire Blog. I hope you like it! You can see the second video in this series (Knytt Stories), here: http://www.youtube.com/watch?v=YpnGL3ggGFk&fmt=22
Check out our blog at http://blog.wolfire.com/ to see more videos like this when they are done, and to see Kyle Gabler's response to this one! Be sure to subscribe so you don't miss them!