Wikia

The Independent Games Wiki

Façade

Talk0
873pages on
this wiki
Façade

Developers

Andrew Stern

Released

July 2005

Genre

Storytelling

Modes

Platforms

Windows

Input

Website

Link


Façade trailer(05:37)
173 views
Trailer
EsqAdded by Esq

GameplayEdit

The game is, in its entirety, a drama. Set in an apartment in the city, the two tenants, a married couple by the names of Travis (also known as Trip) and Grace invite you over to their house for drinks. What starts out as a night based on meeting up with old acquaintences turns into a darker occurence, as the two finally reveal that their marriage is falling apart.

The objective of the game is to, in one way or another, resolve the couple's strife; and that can be accomplished in many different ways. After a brief cutscene, where Trip calls the player's home and informs them that he and Grace would enjoy their company, the player chooses a name from a list, and then the game commences.

Starting outside Trip and Grace's door, the couple can be heard arguing from the other side of the door. The player can then approach the door and knock on it, or wait for Trip to answer the door. After that, whatever occurs is entirely dependant on what the player says and does. The player can be removed from the game in one of three ways; the player could be excused from the apartment after the couple have revealed their inner strife, which is widely considered to be the 'good' ending, one of the tenants can leave after exclaiming that their marriage was 'over', or the player can be ejected from the apartment, usually from being too vulgar or obscene.

The game is highly interactive, set in a 3-dimensional world full of interactive objects, from statuettes to doors. While the player is able to move about the 3-dimensional apartment and pick up various objects, as well as drinking beverages provided by the characters, the player mainly plays the game by using dialogue and speaking to the characters. The player types what they want to say in a space with a character limit, and the characters Trip and Grace respond accordingly. Despite the limits that pre-recorded audio provides, the game is highly intelligent, and is able to give coherent and sensible responses to many different prompts.

TriviaEdit

  • This game was actually created so that players could experience the varieties in which a drama can commence; no two storylines are exactly the same, making the game's replay value extremely high.
  • There is a certain word (melon) that can be said to Trip as he opens the door, which makes a dark look cross his face, after which he simply slams the door in your face, and the game ends there. This is the quickest method of the game ending.
  • The player can check a 'script' of the drama they had created after the game ends, no matter what ending had occurred. All the dialogue was captured and placed in that file, openable when the game is over.

External linksEdit

Advertisement | Your ad here

Photos

Add a Photo
631photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki